F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Explore options for houses, work, food and transport in 2024 in this multimedia presentation from Radio National. A useful resource for stimulating discussion about applications of science and implications for society and the environment as well as current issues and developments in science. Gives examples of how different ...
The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...
Grab a deck of cards and a bunch of friends and create your own card game. What sort of rules will you decide on? Get a pen and some paper out and brainstorm some possibilities. You might decide on something like 'If I draw a red card, I get a point' and 'If I draw a black card, you get a point.' What other rules can you ...
Make your Sprite look its best by learning how to change its costume.
This collection of interactive and printable resources introduces ways of expressing simple likes and dislikes using 'mi piace' or 'non mi piace' and the core question 'Che cosa ti piace?' It focuses on hobbies, sports and simple everyday activities to contextualise questions and answers. Translations, solutions and hints ...
Learn about different circus skills and create a short performance.
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...
Make the images and objects in your project change colour when they are clicked!
These seven learning activities focus on interpreting and analysing historical documents using a variety of tools (software) and devices (hardware), and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers assist ...
Solve word puzzles in a quiz show. Choose a key kanji such as 同, 学 or 明. Then spin the wheel to make new compound words using your key kanji. Use the meanings of the individual kanji to work out the meaning of each compound word and score points. Solve the meaning of enough compound words to win a prize. Review all the ...
Explore in vitro fertilization in this interactive. The IVF cycle is broken down into seven sequential steps and the related anatomy and specific procedures involved are shown for each step. The organs and functioning of the human female are given in detail through the process.
This is a Bureau of Meteorology (BOM) web page containing a lesson plan on weather. The resource clearly sets out lesson objectives and provides a list of questions with sample answers. The resources and actions section of the lesson plan has a link to a student worksheet for the teacher to print out.
In this introductory activity students use a simple thumb-wrestling tournament to analyse a series of matches in which there can only be one victor. Students work in small groups to explore different ways of mapping out the events of a tournament, introducing the concept of constructing sample spaces and tree diagrams as ...
This is a unit of work about how to be a safe, active and responsible citizen on and around the rail network. The resource focuses on identifying the hazards and the hazardous behaviours and influences such as emotions and peer pressure that may impact the decisions young people make on and around the rail network. It includes: ...
Students simulate being a palaeontologist. They have to choose the correct equipment and dig for virtual mega fauna fossil bones online with this OZ Fossils game.
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.
This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.